To start off with, I am not a ‘power gamer’ and have never played in a 40k tournament (yet…) so my lists may not be that competitive. My goal with this list is to build up a ‘core’ army to build off of when I do want to build a specialized list or gain some experience in tournaments. It is also an excuse to build and play with some really fun units.
I present two lists, the first is a 1000 points of what I currently have assembled and the second is the 2000 point list I am building up to and will hopefully have finished by the end of the summer. Please let me know what you think and any suggestions on units to add, remove or tweak. One thing I know is worthless points are the standards, but they give so much character to my army, as well as further tie them into the Chaos theme.
1000 Point List:
- HQ: Company Command Squad 137 pts
- Company Commander with bolt pistol, power weapon and melta bombs
- Veterans with regimental standard, medi-pack, plasmagun, vox, krak grenades
- Troop: Platoon #1 442
- Platoon Commander with bolt pistol, power weapon, melta bomb; standard, 2x grenade launchers, vox 77pts
- 2x squads with vox, flamer, power weapon, melta bomb , krak grenades 85 pnts each
- Heavy Weapon Squad with 3x lascannons 105 pnts
- Heavy Weapon Squad with 3x missle launchers 90
- Troop: Platoon #2 412
- Platoon Commander with bolt pistol, power weapon, melta bomb; standard, 2x grenade launchers, vox 77pts
- 2x squads with vox, flamer, power weapon, melta bomb, krak grenades 85 pnts each
- Heavy Weapon Squad with 3x lascannons 105 pnts
- Heavy Weapon Squad with 3x mortars 6
Total points: 991 with 10 scoring units, 11 kill points, 10 small blasts and 4 flame templates
Tactic for this army list would to have the company command hang out near my objectives with the heavy weapons teams while the hoard of troops and platoon command swarm the enemy objectives. If the mission is kill points I would combine the two platoon squads reducing my kill points to 9 and hide the command squads behind everything or in bunkers while the fire power takes out the enemy. I know I will have a hard time with any dreadnoughts or high toughness monsters that assault me due to the lack of power fists, but hopefully my 6 Lascannons will do enough damage to not cause a worry.
2000 Point List:
- HQ: Company Command Squad 127 pts
- Company Commander with bolt pistol, power weapon
- Veterans with regimental standard, medi-pack, plasmagun, vox
- Troop: Platoon #1 407
- Platoon Commander with bolt pistol, power weapon; standard, 2x grenade launchers, vox 72pts
- 2x squads with vox, flamer, power weapon 70 pnts each
- Heavy Weapon Squad with 3x lascannons 105 pnts
- Heavy Weapon Squad with 3x missle launchers 90
- Troop: Platoon #2 377 pnts
- Platoon Commander with bolt pistol, power weapon; standard, 2x grenade launchers, vox 72pts
- 2x squads with vox, flamer, power weapon 70 pnts each
- Heavy Weapon Squad with 3x Lascannons 105 pnts
- Heavy Weapon Squad with 3x mortars 6
- Troop: Penal Legion 80 pnts
- Troop: Veteran Squad 115
- Power weapon, 3x meltaguns, vox
- Fast Attack: Sentinel Squad 100 pnts
- 2x Scout Sentinel with Lascannon
- Fast Attack: Heavy Sentinel Squad 150 pnts
- 2x Plasma Cannon
- Fast Attack: Bane Wolf Squad 290 pnts
- Hull Multi-Melta
- Heavy Support: Leman Russ 170
- Leman Russ with heavy bolter and heavy bolter sponsons
- Heavy Support: Leman Russ 170
- Leman Russ with heavy bolter and heavy bolter sponsons
Total points: 1986 with 12 scoring units, 18 kill points, 2 large blasts, 12 small blasts and 6 flame templates, 5 meltas
Tactics: the two platoon squads would cover my objectives with a large mass of bodies and fire power while the scout sentinels and veterans take out any enemy tanks. The veterans and penal legion would be the two scoring units to take any enemy objectives with the Leman Russes and bane wolves providing cover. The heavy sentinels are mostly for any terminators that decide to drop in, making them either run (rather than shoot my poor guys up) or risk getting hit with two S7 AP2 blasts. Ideally i would like to work in a Chimera for my veterans to protect them a bit and give them a better chance at taking an objective. This would work if I removed the points for all the banners and took no options.
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